tag:blogger.com,1999:blog-6295524966475906062024-02-06T22:06:40.893-08:00Interpedia of PC GamesUnknownnoreply@blogger.comBlogger25125tag:blogger.com,1999:blog-629552496647590606.post-82368650366966253122010-05-04T12:47:00.003-07:002010-05-04T12:47:24.269-07:00Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-54623007406255633332010-05-04T12:47:00.001-07:002010-05-04T12:47:12.186-07:00Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-19384106923944148922010-05-04T12:46:00.007-07:002010-05-04T12:46:55.337-07:00Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-35858457546709915792010-05-04T12:46:00.005-07:002010-05-04T12:46:37.920-07:00Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-39367946218849691942010-05-04T12:46:00.003-07:002010-05-04T12:46:23.228-07:00Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-46104573333022667032010-05-04T12:46:00.001-07:002010-05-04T12:46:07.492-07:00Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-16035092709905766872010-05-04T12:45:00.003-07:002010-05-04T12:45:55.020-07:00Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-38686197736414603572010-05-04T12:45:00.001-07:002010-05-04T12:45:41.393-07:00Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-53745280308594075742010-05-04T12:44:00.000-07:002010-05-04T12:44:27.857-07:00Burnout<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6tcUDJBGiaS3IzeOziRNzdm9-UIPtxgNUwYCSAMptiz998jQgKTZibHNZ2yZO6n4qDVkkhK4TB6suuanTuF-o0ian7ZV2xOrtPLYRZWXYIfaBxluWEH8xivpcAWAK9PdeJk5r7vDB_fU/s1600/256px-Burnout.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6tcUDJBGiaS3IzeOziRNzdm9-UIPtxgNUwYCSAMptiz998jQgKTZibHNZ2yZO6n4qDVkkhK4TB6suuanTuF-o0ian7ZV2xOrtPLYRZWXYIfaBxluWEH8xivpcAWAK9PdeJk5r7vDB_fU/s320/256px-Burnout.jpg" width="251" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Burnout</b></i>, under the working title <i>Shiny Red Car</i>, is a 2001 racing game developed by Criterion Games and published by Acclaim on the PlayStation 2, Xbox and GameCube. The PlayStation 2 version was released in North America on November 1, 2001 and Europe on November 16, 2001. The GameCube version was released in North America on April 29, 2002 and Europe on May 3, 2002. The Xbox version was released in North America on April 30, 2002 and in Europe on May 5, 2002.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">Burnout was the first in a series of high-speed racing games noted for over the top crashes and high risk gameplay mechanics. The game's success led to several sequels.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-5858573934408315192010-05-04T12:41:00.000-07:002010-05-04T12:41:27.954-07:00Codename Eagle<span class="Apple-style-span" style="font-family: Arial; font-size: small;"><span class="Apple-style-span" style="font-size: 13px;"><span class="Apple-style-span" style="font-family: sans-serif; line-height: 19px;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOn74Uy_os33IEKbyQ-xjL7WB7kfs5rbXaxXp7ofOKcWNGATjZQDLTUjZnUdnMMD3GNV71v30Pfmajf2OWLqxRde1pbA92_T5PBLIHJn7RhMl3mU_w2vfm1mR885btGfsscG7_W4Ai6q8/s1600/CodenameEaglecover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOn74Uy_os33IEKbyQ-xjL7WB7kfs5rbXaxXp7ofOKcWNGATjZQDLTUjZnUdnMMD3GNV71v30Pfmajf2OWLqxRde1pbA92_T5PBLIHJn7RhMl3mU_w2vfm1mR885btGfsscG7_W4Ai6q8/s320/CodenameEaglecover.jpg" width="256" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><b><i><span class="Apple-style-span" style="font-style: normal; font-weight: normal;"><i><b><br />
</b></i></span></i></b></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><b><i><span class="Apple-style-span" style="font-style: normal; font-weight: normal;"><i><b>Codename Eagle</b></i> is a computer game developed by Stockholm-based studio <i>Refraction Games</i> and was released in November 1999. <i>Refraction Games</i> later merged with EA Digital Illusions CE (<i>DICE</i>) and developed Battlefield 1942.</span></i></b></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><b><i><span class="Apple-style-span" style="font-style: normal; font-weight: normal;">The game is set in an alternate timeline, centered around events in Russia in 1917. World War I has not happened, Germany has not yet become involved with the other world powers, and instead Russia's expanding war machine threatens to throw the continent into a bloody war. The other European powers are allied against the invasion. You take control of "Red", an operative of the secret organization "Shadow Command". The goal is to uncover the Tsar's plans for Europe, using whatever means to demolish the Russian war machine from within. <i>Codename Eagle</i> features vehicle and first-person shooter game play.</span></i></b></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;"><b><i><span class="Apple-style-span" style="font-style: normal; font-weight: normal;"></span></i></b></div><b><i><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">In Codename Eagle's multiplayer mode players can battle in one of three modes: Deathmatch, Team Deathmatch and Capture the Flag.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">There are a small number of people who are still keeping the game alive today.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><span class="Apple-style-span" style="line-height: 15px;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshot </span></span></b></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYGMAxSJtXFK349c4uXLCYazq8IcYE3N3C5btc1DQdQuWtiBpP53BnzgHVLTxe0ts3UQ3ExGRJgEfgTEB6SVVPin6_s6doNZnHr-f-6xzhjcNdpx0mZTVn6sw1QMLSmuIPwbiICnE7PXY/s1600/CEscreen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYGMAxSJtXFK349c4uXLCYazq8IcYE3N3C5btc1DQdQuWtiBpP53BnzgHVLTxe0ts3UQ3ExGRJgEfgTEB6SVVPin6_s6doNZnHr-f-6xzhjcNdpx0mZTVn6sw1QMLSmuIPwbiICnE7PXY/s400/CEscreen.jpg" width="400" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><span class="Apple-style-span" style="line-height: 15px;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;"><br />
</span></span></b></span></div></i></b></span><b><i></i></b></span></span><span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-24514365017774725602010-05-04T12:32:00.000-07:002010-05-04T12:32:35.483-07:00Need for Speed: World<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7gIn1c8r4fT4fjalQe6XMHSWOOp4H07u1BvzuDCuUwOK0stNMe8d03siax9t8KMYAaV1Q8WBshdVwvmi6H6Vi4UHj0ra76Q08S1XVbveIkFs_Sq9wx_JU5nH7egXYEcE5TNZOpjbjhwA/s1600/40.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7gIn1c8r4fT4fjalQe6XMHSWOOp4H07u1BvzuDCuUwOK0stNMe8d03siax9t8KMYAaV1Q8WBshdVwvmi6H6Vi4UHj0ra76Q08S1XVbveIkFs_Sq9wx_JU5nH7egXYEcE5TNZOpjbjhwA/s320/40.PNG" /></a></div><div style="text-align: justify;"><span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"><i><b><br />
</b></i></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"><i><b>Need for Speed: World</b></i> is a Play 4 Free MMO racing game in development exclusively for Windows-based PCs. It takes on the gameplay style of <i>Most Wanted</i> and <i>Carbon</i>, focusing on illegal racing, tuning and police chases, and adds classic MMO elements to the mix. <i>World</i> even incorporates almost exact replicas of the cites of Rockport and Palmont, the cities of <i>Most Wanted</i> and <i>Carbon</i>respectively, into its map design. <i>World</i> was originally scheduled for an Asian release in the summer of 2009, however the game was not released at that time and is currently scheduled for worldwide release in Q2 2010. In October 2009, the game was in public beta-testing limited to residents of Taiwan.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"><br />
</span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: sans-serif; line-height: 19px;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshots</span></span></b></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxjqRxUMRt7vAcvvj_Q04yAvG8_cSaqJwKTs0x4k2K1er9UOLBRh59SzmucosYt6Gem03Ck3HCD4omnYiRCZ1ZcfT7yWe3Un2PtIwZjEociCswvpcyCZIKZYp6uJ4gOgkGPg4fbeg199A/s1600/41.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxjqRxUMRt7vAcvvj_Q04yAvG8_cSaqJwKTs0x4k2K1er9UOLBRh59SzmucosYt6Gem03Ck3HCD4omnYiRCZ1ZcfT7yWe3Un2PtIwZjEociCswvpcyCZIKZYp6uJ4gOgkGPg4fbeg199A/s400/41.jpg" width="400" /></a></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: sans-serif; line-height: 19px;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;"><br />
</span></span></b></span></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-89139334206603084932010-05-04T12:30:00.000-07:002010-05-04T12:30:21.244-07:00Need for Speed: Nitro<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi67xUKokXwNKJSBYcC0G3MpO423NdHptbQj05hTHw5u-I8nixzrlRtGmyXt3xQNNu-wOVkdVur4hoZ1tEdQ5p_XodY2icar24dop88xTmdXAoOpHe9fH5jUwykwIp597axaTA4l-Iu5fs/s1600/31.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi67xUKokXwNKJSBYcC0G3MpO423NdHptbQj05hTHw5u-I8nixzrlRtGmyXt3xQNNu-wOVkdVur4hoZ1tEdQ5p_XodY2icar24dop88xTmdXAoOpHe9fH5jUwykwIp597axaTA4l-Iu5fs/s320/31.jpg" width="228" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed: Nitro</b></i> is the <i>Need for Speed</i> game and the first made exclusively for Nintendo DS and Wii, featuring arcade-style game-play and targets a casual audience. <i>Nitro</i> was released in November 2, 2009 in North America while it was released in Europe on November 6, 2009.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i>Need for Speed: Nitro</i> is also available as a social multi-player game in Facebook.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshots</span></span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBH_mkUpPt6V6fOM8B_5bIxS1NHvtf01S6svpm7oVfv36ur2iLjXB9JVx3VJnjKBkV5J3absjanAfSB2AkIgZf9TH0gIe6js1wToDkWN9rTIWx6zCuMc-xBwOfB-J2Tmbh12QUIgVplI0/s1600/32.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBH_mkUpPt6V6fOM8B_5bIxS1NHvtf01S6svpm7oVfv36ur2iLjXB9JVx3VJnjKBkV5J3absjanAfSB2AkIgZf9TH0gIe6js1wToDkWN9rTIWx6zCuMc-xBwOfB-J2Tmbh12QUIgVplI0/s400/32.jpg" width="400" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;"><br />
</span></span></b></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-90830936517380191382010-05-04T12:27:00.000-07:002010-05-04T12:27:45.344-07:00Need for Speed: Shift<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsrdjj5HVCLIsfHUERXpA4dLD_3VzBmcbSAOZZWIE-_uho9n63JylA6lHC3hic7Ett3ZDeEdedmUFBoCZ5r9PPjf3tuFEuLdUuXXAAp-dcHlvgFUEdViJnq-th1hFzSF73IiF_9tG2AWA/s1600/25.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsrdjj5HVCLIsfHUERXpA4dLD_3VzBmcbSAOZZWIE-_uho9n63JylA6lHC3hic7Ett3ZDeEdedmUFBoCZ5r9PPjf3tuFEuLdUuXXAAp-dcHlvgFUEdViJnq-th1hFzSF73IiF_9tG2AWA/s320/25.jpg" width="246" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed: Shift</b></i>, released on 15 September 2009, primarily centers around legal races in real-life racing circuits around the world, and maintain its mix of exotic, import and muscle cars. It features 60+ cars, divided into 4 tiers. It features 19 tracks, some of which are actual liscensed tracks and others of which are fictional. In addition to improved driving simulation and an adaptive difficulty, the game reintroduces cockpit view, the first in the series since <i>Need for Speed: Porsche Unleashed</i>. NFS Shift focuses on racing simulation rather than arcade racing of previous titles. The car featured on the cover page is a BMW M3 GT2.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">It is available for purchase and download in the iTunes app store for the iPod Touch and iPhone.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">It has received better reviews than the last 2 games, <i>ProStreet</i> and <i>Undercover</i>. It has gained a 9.0 rating from IGN and the Official Xbox Magazine while gained a 7.0 from Eurogamer and Gamespot, who were considerably less impressed.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">A Ferrari racing DLC pack was released. It was available on the Xbox 360 for 800 Microsoft Points. It featured 10 Ferrari cars and 46 specific Ferrari challenges in career mode.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">An Exotic racing pack was also released. It features cars like the McLaren MP4-12C, the BMW M1, the Gumpert Apollo and the Acura NSX. It also features new races, a new championship & 5 more trophies for the PlayStation 3.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshots</span></span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3OAOJ2Clu1Ba93GnsZwaGDyM4U2RCthZvCnCWhKDl_AchqIxrvU6xFcONHG-xiZu4p5o6pWFPyPol-OaMWd4F949X8Rx7s4ysr3p3X4lM8um2m71MgUwCnZtLr6R0truwY3GYT_ImNJU/s1600/30.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3OAOJ2Clu1Ba93GnsZwaGDyM4U2RCthZvCnCWhKDl_AchqIxrvU6xFcONHG-xiZu4p5o6pWFPyPol-OaMWd4F949X8Rx7s4ysr3p3X4lM8um2m71MgUwCnZtLr6R0truwY3GYT_ImNJU/s400/30.jpg" width="400" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;"><br />
</span></span></b></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-27764933066229662932010-05-04T12:25:00.000-07:002010-05-04T12:25:32.454-07:00Need for Speed: Undercover<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMAATCVhBbRWGSVqAwYTX4milxHgPKvKGEptwU5f9uXqtLUpaDJyG7M00RbYIzkc3lw9JnKX3VV-jIisAqZL2clH7Ar6NR-SFWexFx9mEhiNnZ258ibTvS7T4IaA6mi-Oug6-PzrsnE6o/s1600/22.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMAATCVhBbRWGSVqAwYTX4milxHgPKvKGEptwU5f9uXqtLUpaDJyG7M00RbYIzkc3lw9JnKX3VV-jIisAqZL2clH7Ar6NR-SFWexFx9mEhiNnZ258ibTvS7T4IaA6mi-Oug6-PzrsnE6o/s320/22.jpg" width="226" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed: Undercover</b></i> was released on November 18, 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">EA Games president Frank Gibeau stated that due to the fact that the sales of <i>ProStreet</i> didn't live up to EA's hopes for the game, the franchise will go back to its "roots" with a number of features, including open-world racing and a new highway battle mode. The game was met with average responses, mostly in the 65% to 70% range, but the responses were higher than <i>ProStreet</i> (one response was higher than 70%, three of them were below a 65%).</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;"></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The <b>Collector's Edition</b> for PlayStation 3 and Xbox 360 adds another 5 new cars, plus twelve new circuit, sprint and checkpoint track configurations. Also included are specially tuned versions of ten existing cars which are available in quick race & online modes, plus 35 exclusive vinyls for adding a unique visual style to any of your cars.</div><br />
<div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">EA also ported <i>Undercover</i> to various mobile devices.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">It is available for purchase and download in the iTunes app store for the iPod Touch and iPhone, and in the Palm App Catalog for the Palm Pre.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshots</span></span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4hYCFuBmyi_lN69dXaouKRtjWmNCo7w011qZVgcoVFFVzjIGa3zBKgUR2QAjQJakyjfc1z7Yxim5IYbIhmDJGPUxkyPodD5S7cburwwrI7yGoVkCCurD-dUT4XTJCENE1lU2Bg_iFH5A/s1600/23.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4hYCFuBmyi_lN69dXaouKRtjWmNCo7w011qZVgcoVFFVzjIGa3zBKgUR2QAjQJakyjfc1z7Yxim5IYbIhmDJGPUxkyPodD5S7cburwwrI7yGoVkCCurD-dUT4XTJCENE1lU2Bg_iFH5A/s400/23.jpg" width="400" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;"><br />
</span></span></b></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-83893693066534049462010-05-04T12:23:00.000-07:002010-05-04T12:23:05.169-07:00Need for Speed: ProStreet<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYB1pkHwD0Put3jmdaYtq_iLJN7GdKEbmfnRtQuvaID-6B0AvpSC60hzZyNXVcSYIlNTazCy1EZJo2iQoS1CSshaS70MvDs3UhIKnRO-Ne8QtMq-WnJMhBcwDCK6jTV2Rgk7o4lRbh2PU/s1600/20.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYB1pkHwD0Put3jmdaYtq_iLJN7GdKEbmfnRtQuvaID-6B0AvpSC60hzZyNXVcSYIlNTazCy1EZJo2iQoS1CSshaS70MvDs3UhIKnRO-Ne8QtMq-WnJMhBcwDCK6jTV2Rgk7o4lRbh2PU/s320/20.jpg" width="226" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed: ProStreet</b></i> is the 2007 released title in the <i>Need for Speed</i> series. Key features of the game include realistic damage, a return to realistic racing (instead of the arcade-like racing of previous titles), modeling, burnouts and more. The game also lacks the free roam mode in which players can roam the streets. Instead, all of the races are on closed race tracks that take place on organized race days.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The game was released on November 13, 2007 in North America and on November 23, 2007 in the UK. However sales were poor and critics bashed the game because of its awkward, unrealistic physics engine, boring single player career mode and unresponsive controls.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The <b>Collector's Edition</b> for PC, Xbox 360 and PlayStation 3 adds another 5 new cars. It is available via download.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-65162188806025122742010-05-04T12:21:00.000-07:002010-05-04T12:21:31.527-07:00Need for Speed: Carbon<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7KoRbrannzjQSPx_y9rf8sLZkFUsUXPcPBEeYPJKtOt-Ckwwk-n516txAWQAGWK0ySeaE8QVJ2HJnWaut0fLFJnnh6ofYUk0DmlNISYnbCimIm4s_ZfZNC0enxHo7tMtkOYooW7DaJp4/s1600/15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7KoRbrannzjQSPx_y9rf8sLZkFUsUXPcPBEeYPJKtOt-Ckwwk-n516txAWQAGWK0ySeaE8QVJ2HJnWaut0fLFJnnh6ofYUk0DmlNISYnbCimIm4s_ZfZNC0enxHo7tMtkOYooW7DaJp4/s320/15.jpg" width="226" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed: Carbon</b></i> saw the return of nighttime-only racing, and a selection of cars similar to that of <i>Most Wanted</i>, including compact cars and sports cars associated with import culture, American muscle cars, and supercars. <i>Carbon</i> also introduces a new feature wherein the player is allowed to form a "crew," to which members with different abilities may be chosen that aid the player in races. Drift events returned to the series in <i>Carbon</i>. Also it continues the story of the player from NFSMW.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The game was released on November 1, 2006 for Windows-based personal computers, followed by video game consoles and handheld game consoles. <i>Carbon</i>'s handheld port is known as <i><b>Need for Speed Carbon: Own the City</b></i>. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the player and a game boss take turns racing down a canyon, trying to stay as close to the leader as possible. The closer the player is to the leader, the more points they accrue. If the player is unable to overtake the leader and remain in front (10 seconds), it will go down to the next round where the player must stay as far ahead as possible to gain more points and win against the boss.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">Another new feature is "Autosculpt", which allows players to custom-fabricate their own ground effects, rims, hoods, and other parts. The cars featured on the front cover of game are the Mitsubishi Lancer Evolution IX and Dodge Challenger. The car featured on the front cover of the Collector's Edition areMitsubishi Lancer Evolution IX.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The Wii port lacked online play, but made full use of the Wii Remote and Nunchuk.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><b>Collector's Edition</b> The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshots</span></span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7udui_tCWgkWyivdVx63xVyIFpNbKPhn7FYs5fvRfeCRiJ6-fWsqy5B84IljYq3f5uy3C6BecSaQSGRi9mswVGkEG3XUsqpCauzeImlrtJAYEmOqUW7B1VbOF_qqRReAjQJTQTxrQSdg/s1600/16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7udui_tCWgkWyivdVx63xVyIFpNbKPhn7FYs5fvRfeCRiJ6-fWsqy5B84IljYq3f5uy3C6BecSaQSGRi9mswVGkEG3XUsqpCauzeImlrtJAYEmOqUW7B1VbOF_qqRReAjQJTQTxrQSdg/s400/16.jpg" width="331" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;"><br />
</span></span></b></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-63234960595973045052010-05-04T12:18:00.000-07:002010-05-04T12:18:35.320-07:00Need for Speed: Most Wanted<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9EWIBm6zyTKwDgRh7zuv1rbjKtgHvWkTUm3sOIL2oz6CVmSWMShjHiKKDNtX9W8OzAHm79yGfbZyirFGvJQRiMRiJ13aNDKbg-2V_5-Ie6GQ2EnV1Z-fu4AR_VYCH3yar5187YUzxMUc/s1600/11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9EWIBm6zyTKwDgRh7zuv1rbjKtgHvWkTUm3sOIL2oz6CVmSWMShjHiKKDNtX9W8OzAHm79yGfbZyirFGvJQRiMRiJ13aNDKbg-2V_5-Ie6GQ2EnV1Z-fu4AR_VYCH3yar5187YUzxMUc/s320/11.jpg" width="227" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed: Most Wanted</b></i> was released on November 15, 2005, and was one of the first games released for the Xbox 360. Police chases make a comeback and represent a significant body of the gameplay, and includes the <i>Grand Theft Auto</i>-like free-roaming of <i>Underground 2</i>, but with less extensive vehicle customization features than in the <i>Underground</i> series. The story mode is presented in a significantly different style from <i>Underground</i>, with CGI effects mixed with live action, which was used in later games. The mode also features the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, and tracks. The player has to meet certain requirements before he can take on the next Blacklist rival.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">A special "<b>Black Edition</b>" of <i>Most Wanted</i> was also released, which features additional races and challenges, and a few bonus cars, including a specially-tuned BMW E46 (M3) GTR, a 1967 Chevrolet Camaro, a red Chevrolet Corvette C6.R, a Porsche, and a few others, and also includes a Black Edition-only behind-the-scenes DVD. Both versions of <i>Most Wanted</i> are available for the PlayStation 2, Xbox, Nintendo DS, and Windows-based PCs. Only the standard edition of <i>Most Wanted</i> is available for GameCube and Xbox 360 ("Black Edition" was not produced for these platforms). Black Edition was made for the tenth anniversary of the Need for Speed series. In Germany the "Black Edition" was only released for PS2.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshots</span></span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN__9eZvMadto05lSJAESL1VRYIsr9fTYyQtJegdpWz-pFQ87WitH0MNL1CR5sedDnigtUDoPhqiOUaIagsQkZbhwha0LAinBzCQ3kZqowGNfuk7Rgy9SiEB6vgRoXEGuPDZS1QhsuLJY/s1600/12.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN__9eZvMadto05lSJAESL1VRYIsr9fTYyQtJegdpWz-pFQ87WitH0MNL1CR5sedDnigtUDoPhqiOUaIagsQkZbhwha0LAinBzCQ3kZqowGNfuk7Rgy9SiEB6vgRoXEGuPDZS1QhsuLJY/s400/12.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdK8x0kAlLUCDPtUldvX9OdAdUyYGeGJCUdmUHO1QUKQD1l91ZFp8t0LXWoc0Bl_ok4sOVobgGa_BK46Hq0HVBMJAl5tW8s4J1bcPL4VJfqqXcj1RGxnzshHH03R3Qcp4LJClsd3q5GJg/s1600/13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdK8x0kAlLUCDPtUldvX9OdAdUyYGeGJCUdmUHO1QUKQD1l91ZFp8t0LXWoc0Bl_ok4sOVobgGa_BK46Hq0HVBMJAl5tW8s4J1bcPL4VJfqqXcj1RGxnzshHH03R3Qcp4LJClsd3q5GJg/s400/13.jpg" width="400" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;"><br />
</span></span></b></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-20391528892248320172010-05-04T12:14:00.000-07:002010-05-04T12:14:33.128-07:00Need for Speed: Underground 2<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWOXn6E7Fa3srvGrbh93g01tyB1uHt3F9VheodQpMOUhKZMhbDernwadU-vbLG_V_Ac8Ai6iEVfQ8vscFTOMyqpEU7Ki-GP_EQI2erHgYygKGaZqCgr5qvHCz7R86aaixaz_EsuhNRpLk/s1600/9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWOXn6E7Fa3srvGrbh93g01tyB1uHt3F9VheodQpMOUhKZMhbDernwadU-vbLG_V_Ac8Ai6iEVfQ8vscFTOMyqpEU7Ki-GP_EQI2erHgYygKGaZqCgr5qvHCz7R86aaixaz_EsuhNRpLk/s320/9.jpg" width="225" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed: Underground 2</b></i>, the sequel to the commercial hit <i>Need for Speed: Underground</i>, was released on November 15, 2004. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and Criterion Games collaboration <i>Burnout 3: Takedown</i>, and completed versions of <i>NFSU2</i> also have a demo of <i>Burnout 3</i> in the game.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">In <i>Underground 2</i>, the story continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races—just driving around the city (similar to <i>Grand Theft Auto</i> and <i>Midnight Club II</i>) and selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to <i>Tokyo Xtreme Racer</i>). <i>Underground 2</i> also introduces several SUVs, which could be customized as extensively as other <i>Underground 2</i> vehicles and used to race against other SUV racers.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The customization features in the game was significantly expanded to modifications that have no actual effect on vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than sheer flash. The game also features more extensive product placement for companies with no connection to auto racing, such as integrating the logo for Cingular Wireless, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The performance and handling of the car is not only affected from "performance shops", but cosmetic modifications, like spoilers and hoods, also affect the downforce of the car.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">Need for Speed: <i>Underground Rivals</i> was the first Need for Speed game released on the PlayStation Portable. It is also the PSP equivalent of Need for Speed: Underground 2. It was released on February the 24th 2005 in Japan, March 14, 2005 in North America, and September 1, 2005 in Europe. The title went Platinum in Europe on June 30, 2006.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshots</span></span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijoE592ShI6XBJ5_pirPuw5JDL_5WMLagM_Y9_Z5fBlPEIlmSYHKpSTXu1GjaQu8tV5opLqEAumxw_hzaTsG_K48DS5kUzGOmwDzPBL50A7rMyQvx13-OdvWBziLwvPq1KaZYXrSUkM_0/s1600/10.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijoE592ShI6XBJ5_pirPuw5JDL_5WMLagM_Y9_Z5fBlPEIlmSYHKpSTXu1GjaQu8tV5opLqEAumxw_hzaTsG_K48DS5kUzGOmwDzPBL50A7rMyQvx13-OdvWBziLwvPq1KaZYXrSUkM_0/s400/10.PNG" width="400" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;"><br />
</span></span></b></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-40109490372668797492010-05-04T12:11:00.000-07:002010-05-04T12:11:08.240-07:00Need for Speed: Underground<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8vy7__7Sgue3DvP9oQgxojF8utzZmJUMcK8NPvVQcyY_MRTZq9q-9xeeOjzpd3UjVfZj-7SDZDon7CbvMPCV0i6n4dpPA4cs9kXp7qsqxCKVeHEtwEAjm8WFJ53DbXOjFEbAurNQR5VQ/s1600/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8vy7__7Sgue3DvP9oQgxojF8utzZmJUMcK8NPvVQcyY_MRTZq9q-9xeeOjzpd3UjVfZj-7SDZDon7CbvMPCV0i6n4dpPA4cs9kXp7qsqxCKVeHEtwEAjm8WFJ53DbXOjFEbAurNQR5VQ/s320/7.jpg" width="225" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed: Underground</b></i> proposed a shift from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits are now part of a single map, Olympic City, except for drifts. This game introduced three new play modes (Drag, Drift and Sprint) and tuning with more options than in the previous attempt, High Stakes. <i>Underground</i> was also the first game in the series to feature a story, told via pre-rendered videos, completely rebooting the franchise.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">Most of the new elements in <i>Underground</i> have become defining marks of later installments in the <b>Need for Speed</b> series.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">This was the first Need for Speed to require Hardware Texture and Lighting in Graphics Cards.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshots</span></span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUFtwjAu12U9V_K8jRAPcJZaTHJtSR7WAMaSKnnH0XO4cKifuunEY3ZthbUz15ijj42oexA5bebPZj9AUYVK-XWme_mYcNleqVDUezV-7JMJDm8C8Qf0vFORTzG_cQvWdr_mAtUPvTqKU/s1600/8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUFtwjAu12U9V_K8jRAPcJZaTHJtSR7WAMaSKnnH0XO4cKifuunEY3ZthbUz15ijj42oexA5bebPZj9AUYVK-XWme_mYcNleqVDUezV-7JMJDm8C8Qf0vFORTzG_cQvWdr_mAtUPvTqKU/s400/8.jpg" width="400" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;"><br />
</span></span></b></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-26939853981464710762010-05-04T12:08:00.000-07:002010-05-04T12:08:55.221-07:00Need for Speed: Hot Pursuit 2<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXYrdvUPCWWn4wxg6Vkf2RSSIeWkiHOsfgDcxyVnkmDUWwj3QZNCzx4eiatF0EwuZQS1XNqd2zwG4iOtAmWsoeq4RnYEGt3ChE_NuDirFd-VZiY1b-phDb2GqCj0CI-iTBvzqMepXgwoE/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXYrdvUPCWWn4wxg6Vkf2RSSIeWkiHOsfgDcxyVnkmDUWwj3QZNCzx4eiatF0EwuZQS1XNqd2zwG4iOtAmWsoeq4RnYEGt3ChE_NuDirFd-VZiY1b-phDb2GqCj0CI-iTBvzqMepXgwoE/s320/5.jpg" width="224" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed: Hot Pursuit 2</b></i> was the debut <i>Need for Speed</i> title from the newly formed EA Black Box (created after the purchase of Black Box Games in Vancouver), and the first <i>Need For Speed</i> for the sixth generation of consoles. <i>Hot Pursuit 2</i> draws primarily from the gameplay and style of <i>NFS III</i>; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. Although the game allowed players to play as the police, the pursuit mode was drastically less realistic than preceding versions of <i>NFS</i>; players merely needed to "tap" a speeder a certain number of times to arrest them, as opposed to using actual police tactics such as the PIT maneuver to immobilize a speeding vehicle.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">This was the first <i>Need for Speed</i> version since the start of the series that did not feature a true "in the driving seat" camera view, complete with steering wheel, dashboard etc. In some ways this can be considered to be the landmark in EA's move from realistic racing to arcade street racing. It is also the last game in the Need for Speed series for PC to feature the split-screen two player mode introduced in Need for Speed II.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">For the multi-player mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. <i>Hot Pursuit 2</i> is also the first <i>Need for Speed</i> to forego an original instrumental rock/techno soundtrack in favor of songs sung by licensed song artists under theEA Trax label.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: red;">Screenshots</span></span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGyhs3mjkOkfJjVsKEincRLtpO9ZdjEgp1Y0cJTo86hahTgXsMWoU12gfvAW55h4U3PVuZa0BjJBiV4pNXWoiPczvyv8Bjln8mR6yaNqqnjSW0fCtsN_H3P21QUVAtftYOhwbayFld77k/s1600/6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGyhs3mjkOkfJjVsKEincRLtpO9ZdjEgp1Y0cJTo86hahTgXsMWoU12gfvAW55h4U3PVuZa0BjJBiV4pNXWoiPczvyv8Bjln8mR6yaNqqnjSW0fCtsN_H3P21QUVAtftYOhwbayFld77k/s320/6.jpg" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-83963270735250583012010-05-04T12:06:00.000-07:002010-05-04T12:06:08.612-07:00Need for Speed: Porsche Unleashed<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1S91dIZ0nZE_HmyNI9xXgcy8eapuEi-nBr7bp6cKFm42aJakDqkrNG0-jyXrRk3oFwNa9qbItoEz7dHeUMBKHL03jkg3H0v5Uk9iy0yJVzzVa2bglBxI80QNOwf2ZdDuRoVWCawBpEic/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1S91dIZ0nZE_HmyNI9xXgcy8eapuEi-nBr7bp6cKFm42aJakDqkrNG0-jyXrRk3oFwNa9qbItoEz7dHeUMBKHL03jkg3H0v5Uk9iy0yJVzzVa2bglBxI80QNOwf2ZdDuRoVWCawBpEic/s320/1.png" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Porsche Unleashed</b></i> (North America and Latin America title), <i><b>Porsche 2000</b></i> (European title) or simply<i><b>Porsche</b></i> (in Germany) is different from the previous versions because it featured only Porsches and featured a wealth of information regarding them. The vehicle handling is considered the most realistic in any <i>NFS</i> game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. <i>Porsche Unleashed</i> also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. The game is also the first in the series since the first <i>NFS</i> game to not feature a split screen mode. In later years, it was released for theGame Boy Advance.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">In terms of game construction, it is most often hailed as <i>Need For Speed'</i>s best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. It features historical videos and many pictures of old photos of Porsche vehicles. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: center;"><b><span class="Apple-style-span" style="color: red;"><span class="Apple-style-span" style="font-size: x-large;">Screenshots</span></span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3pxGXXDn9CLYdtMdt26Wrm_s_ZbVf5_v_XUXEkscgbgEuuqeezRu1HyTHPkjg0zn5M0_b805y_KKNRsHEBg2jHISv-Xb48OjEPerpcDCeccuF02wdRhJ30BmTSzHRX5VZXlD4sOtnKT8/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3pxGXXDn9CLYdtMdt26Wrm_s_ZbVf5_v_XUXEkscgbgEuuqeezRu1HyTHPkjg0zn5M0_b805y_KKNRsHEBg2jHISv-Xb48OjEPerpcDCeccuF02wdRhJ30BmTSzHRX5VZXlD4sOtnKT8/s400/2.jpg" width="400" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-44427683487573609242010-05-04T12:02:00.000-07:002010-05-04T12:02:37.639-07:00Need for Speed: High Stakes/Need for Speed Road Challenge<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm87-6o4MIMb0GWPIErlupSjzClMe0qYk48rzj-WoIN89AqZW44rxe-kGubfxkDF3SR7UHSXOHE7NTbwpxY3QQ7dhegs3RHm067eKdCK4Y2pf4yabvoabdof78p6CNN4DiGeLSPeLSN5E/s1600/NFS_High_Stakes_box.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm87-6o4MIMb0GWPIErlupSjzClMe0qYk48rzj-WoIN89AqZW44rxe-kGubfxkDF3SR7UHSXOHE7NTbwpxY3QQ7dhegs3RHm067eKdCK4Y2pf4yabvoabdof78p6CNN4DiGeLSPeLSN5E/s320/NFS_High_Stakes_box.jpg" width="314" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>High Stakes</b></i> (North American and Australian title), also known as <i><b>Road Challenge</b></i> (European and Brazilian title), was released in the summer of 1999.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i>High Stakes</i> introduced several new types of gameplay: High Stakes, Getaway, Time Trap, and Career. High Stakes is a racing mode (within Career) in which the reward was the losing player's car. Getaway requires the player to outrun many pursuing police vehicles for a given time period. Time Trap is where the racer has to finish a certain amount of laps within the time limit, with police cars trying to slow them down. Career mode incorporates a monetary reward system that allows a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. Another innovation is the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race in Career mode, the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars, although the feature simply consists of switching between three upgrade levels for each car.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The PlayStation version of the game, released some months before the PC version, features improved gameplay. Only all-new tracks were implemented without the additional rehashes from <i>NFS III</i> in the PC version. Additionally, the AI in the game was more advanced; the five AIs known as Nemesis, Bullit, Frost, Ranger, and Chump featured different driving characteristics (ie. Nemesis would hound the player until a slipup occurs, whilst Bullit exhibits a more aggressive style, occasionally ramming into the player's vehicle). Also, The Aston Martin DB7 was in the game at release while the PC version required that you would need to download it online to put it in the game. In the PlayStation version, the Mclaren F1 GTR was based on the 1997 Long Tail while the PC version was based on the original 95/96 version.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-70615638207611344532010-05-04T12:00:00.000-07:002010-05-04T12:00:48.402-07:00Need for Speed III: Hot Pursuit<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzlAKaGThd9o4OLmYtXCZzsN7HNj5xeLA5LKfjgburuD5fSz98T6hgZOYueiUu1WfAfFB_OwNJURdgW_B4p1uDlOjSfr313PmINEeeNOPTn35jdjNTw8Umy4SXmWHo2y03O5wiY7UEeGA/s1600/NFS_III_Hot_Pursuit_(PC,_US)_cover_art.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzlAKaGThd9o4OLmYtXCZzsN7HNj5xeLA5LKfjgburuD5fSz98T6hgZOYueiUu1WfAfFB_OwNJURdgW_B4p1uDlOjSfr313PmINEeeNOPTn35jdjNTw8Umy4SXmWHo2y03O5wiY7UEeGA/s320/NFS_III_Hot_Pursuit_(PC,_US)_cover_art.jpg" width="260" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed III: Hot Pursuit</b></i> added <i>Hot Pursuit</i> mode, in which the player either attempted to outrun the police or be the cop, arresting speeders.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i>NFS III</i> took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. This game also is the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities have sprung up to create more vehicles which would otherwise be unavailable to the game. The PC version is also the first game in Need for Speed series to support Direct 3D hardware 3D acceleration.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-64620692162904741012010-05-04T11:59:00.000-07:002010-05-04T11:59:11.066-07:00Need for Speed II<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6FF2m5ViR3-kaY-dZ-sN3WcbYq8GM0iQfn9zP8wQ7kcPI2-atEzv8nxxEmZ9FGciph1dBqNki26Ftfe_nlHyiLYW6-7tzT-_OQe3YxXdVJTf0KobYIBv_4a2B-izfXjPqvvC0b8H_kxc/s1600/NFS_II_(PC,_US)_cover_art.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6FF2m5ViR3-kaY-dZ-sN3WcbYq8GM0iQfn9zP8wQ7kcPI2-atEzv8nxxEmZ9FGciph1dBqNki26Ftfe_nlHyiLYW6-7tzT-_OQe3YxXdVJTf0KobYIBv_4a2B-izfXjPqvvC0b8H_kxc/s400/NFS_II_(PC,_US)_cover_art.jpg" width="348" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b><br />
</b></i></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i><b>Need for Speed II</b></i> featured some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced in <i>NFS II</i> dubbed <i>Knockout</i>, where the last racers to finish laps will be eliminated until the only leading racer remains, and wins.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">Forgoing the realism of the first <i>Need for Speed</i>, <i>NFS II</i> provided a more arcade-like gameplay style, while maintaining the intricately designed levels.In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The PlayStation port of <i>NFS II</i> is the first PlayStation game to take advantage of not only the NeGcon controller, but both the Dual Analog and the Dual-shock controllers as well.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The special edition of <i>NFS II</i>, <i><b>Need for Speed II: Special Edition</b></i> includes one extra track, extra cars, and support for Glide, the then-burgeoning 3D graphics standard used in 3dfx's Voodoo and Voodoo 2 graphics cards.</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-629552496647590606.post-85589405658253303342010-05-04T11:56:00.000-07:002010-05-04T11:56:28.924-07:00The Need for Speed<span class="Apple-style-span" style="font-family: sans-serif; font-size: 13px; line-height: 19px;"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgGkWExqffn4ytI_VuxuSZxEudz35mwqq4TuRrX-4uw9Gs4Y4IRy2GuIj4xUaY8Mi_X8Xf6O6QR2dtZD7322JkuiRhavM1Dx1yPLfORQ1pzP0FOqmdQDqe91VLFVCbCWn9plq6kqLn8nU/s1600/The_NFS_Video_cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgGkWExqffn4ytI_VuxuSZxEudz35mwqq4TuRrX-4uw9Gs4Y4IRy2GuIj4xUaY8Mi_X8Xf6O6QR2dtZD7322JkuiRhavM1Dx1yPLfORQ1pzP0FOqmdQDqe91VLFVCbCWn9plq6kqLn8nU/s320/The_NFS_Video_cover.jpg" /></a></div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><br />
</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The original <i><b>Need for Speed</b></i> was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation & SEGA Saturn (1996) following shortly afterwards. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. The first version featured chases by police cars which remained a popular theme throughout the series - the so-called <i>Hot Pursuit</i> editions (<i>Need for Speed III: Hot Pursuit</i>, <i>Need for Speed: High Stakes</i>, <i>Need for Speed: Hot Pursuit 2</i>, <i>Need for Speed: Most Wanted</i>, <i>Need for Speed: Carbon</i> and <i>Need for Speed: Undercover</i>) have sold better in the marketplace than intervening versions. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player is arrested (if the player is ticketed several times).</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">The first installment of the <i>NFS</i> was one of only two serious attempts by the series to provide a realistic simulation of car handling and physics without arcade elements (the other being <i>Porsche Unleashed</i>). Electronic Arts teamed up with automotive magazine <i>Road & Track</i> to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video-clips highlighting the vehicles set to music.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;">Another version of the game, called <i><b>The Need for Speed: Special Edition</b></i>, is based on the 1995 PC release of the game, and was released only for PC CD-ROM in 1996 It featured support for Direct X 2 and TCP/IP networking, two new tracks, time of day variations for most tracks (morning, midday and evening), and various enhancements in the game engine.</div><div style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em; text-align: justify;"><i>The Need for Speed</i> and its <i>Special Edition</i> are the only games in the series to support DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above.</div>Unknownnoreply@blogger.com0